Simple dynamic implementation of generic QUEUE in C#

using System;

public class LinkedQueue<T>
{
	private LinkedQueueNode<T> start;
	private LinkedQueueNode<T> end;

	public LinkedQueue()
	{
		this.Count = 0;
	}

	public int Count { get; private set; }

	public void Enqueue(T element)
	{
		var newElement = new LinkedQueueNode<T>(element);

		if (this.Count == 0)
		{
			this.start = this.end = newElement;
		}
		else
		{
			this.end.Next = newElement;
			this.end = newElement;
		}

		this.Count++;
	}

	public T Dequeue()
	{
		if (this.Count <= 0)
		{
			throw new InvalidOperationException("Queue is empty.");
		}

		var elementToReturn = this.start;
		this.start = this.start.Next;
		this.Count--;

		return elementToReturn.Value;
	}

	public T Peak()
	{
		if (this.Count <= 0)
		{
			throw new InvalidOperationException("Queue is empty.");
		}

		var currentElement = this.start.Value;

		return currentElement;
	}

	public T[] ToArray()
	{
		var arrToReturn = new T[this.Count];
		var currentNode = this.start;
		var arrIndex = 0;
		while (currentNode != null)
		{
			arrToReturn[arrIndex] = currentNode.Value;
			arrIndex++;
			currentNode = currentNode.Next;
		}

		return arrToReturn;
	}
	
	private class LinkedQueueNode<T>
	{
		public LinkedQueueNode(T value)
		{
			this.Value = value;
		}

		public T Value { get; private set; }

		public LinkedQueueNode<T> Next { get; set; }
	}
}