namespace BinaryHeap { using System; using System.Collections.Generic; public class BinaryHeap<T> where T : IComparable<T> { private IList<T> heap; public BinaryHeap(T[] elements = null) { if (elements != null) { this.heap = new List<T>(elements); for (int i = elements.Length / 2; i >= 0; i--) { this.HeapifyDown(i); } } else { this.heap = new List<T>(); } } public int Count { get { return this.heap.Count; } } public T ExtractMax() { var max = this.heap[0]; this.heap[0] = this.heap[this.Count - 1]; this.heap.RemoveAt(this.Count - 1); if (this.Count > 0) { this.HeapifyDown(0); } return max; } public T PeekMax() { var max = this.heap[0]; return max; } public void Insert(T node) { this.heap.Add(node); this.HeapifyUp(this.Count - 1); } private void HeapifyDown(int i) { var leftChild = (i * 2) + 1; var rightChild = (i * 2) + 2; var biggest = i; if (leftChild < this.Count && this.heap[leftChild].CompareTo(this.heap[biggest]) > 0) { biggest = leftChild; } if (rightChild < this.Count && this.heap[rightChild].CompareTo(this.heap[biggest]) > 0) { biggest = rightChild; } if (biggest != i) { T old = this.heap[i]; this.heap[i] = this.heap[biggest]; this.heap[biggest] = old; this.HeapifyDown(biggest); } } private void HeapifyUp(int i) { var parent = (i - 1) / 2; while (i > 0 && this.heap[i].CompareTo(this.heap[parent]) > 0) { var temp = this.heap[parent]; this.heap[parent] = this.heap[i]; this.heap[i] = temp; i = parent; parent = (i - 1) / 2; } } } }
Tag: Abstract Data Structure
Simple implementation of generic BINARY TREE in C#
using System; public class BinaryTree { public BinaryTree( T value, BinaryTree leftNode = null, BinaryTree rightNode = null) { this.Value = value; this.LeftNode = leftNode; this.RightNode = rightNode; } public T Value { get; private set; } public BinaryTree LeftNode { get; private set; } public BinaryTree RightNode { get; private set; } public void EachPreOrder(Action action) { action(this.Value); if (this.LeftNode != null) { this.LeftNode.EachPreOrder(action); } if (this.RightNode != null) { this.RightNode.EachPreOrder(action); } } public void EachInOrder(Action action) { if (this.LeftNode != null) { this.LeftNode.EachPreOrder(action); } action(this.Value); if (this.RightNode != null) { this.RightNode.EachPreOrder(action); } } public void EachPostOrder(Action action) { if (this.LeftNode != null) { this.LeftNode.EachPreOrder(action); } if (this.RightNode != null) { this.RightNode.EachPreOrder(action); } action(this.Value); } }
Simple implementation of generic TREE in C#
using System; using System.Collections.Generic; public class Tree<T> { public Tree( T value, params Tree<T>[] children) { this.Value = value; this.Children = new List<Tree<T>>(); foreach (var child in children) { this.Children.Add(child); } } public T Value { get; private set; } public ICollection<Tree<T>> Children { get; private set; } public void EachTree(Action<T> action) { action(this.Value); foreach (var child in this.Children) { child.EachTree(action); } } public void PrintTree(int indent = 0) { Console.WriteLine(new string(' ', indent * 2) + this.Value); indent++; foreach (var child in this.Children) { child.PrintTree(indent); } } }
Simple dynamic implementation of generic QUEUE in C#
using System; public class LinkedQueue<T> { private LinkedQueueNode<T> start; private LinkedQueueNode<T> end; public LinkedQueue() { this.Count = 0; } public int Count { get; private set; } public void Enqueue(T element) { var newElement = new LinkedQueueNode<T>(element); if (this.Count == 0) { this.start = this.end = newElement; } else { this.end.Next = newElement; this.end = newElement; } this.Count++; } public T Dequeue() { if (this.Count <= 0) { throw new InvalidOperationException("Queue is empty."); } var elementToReturn = this.start; this.start = this.start.Next; this.Count--; return elementToReturn.Value; } public T Peak() { if (this.Count <= 0) { throw new InvalidOperationException("Queue is empty."); } var currentElement = this.start.Value; return currentElement; } public T[] ToArray() { var arrToReturn = new T[this.Count]; var currentNode = this.start; var arrIndex = 0; while (currentNode != null) { arrToReturn[arrIndex] = currentNode.Value; arrIndex++; currentNode = currentNode.Next; } return arrToReturn; } private class LinkedQueueNode<T> { public LinkedQueueNode(T value) { this.Value = value; } public T Value { get; private set; } public LinkedQueueNode<T> Next { get; set; } } }