Shortest Path In Graph – Dijkstra’s Algorithm – C# Implementation

using System;
using System.Collections.Generic;
using System.Linq;

public static class DijkstraWithoutQueue
{
    public static List<int> DijkstraAlgorithm(int[,] graph, int sourceNode, int destinationNode)
    {
        var n = graph.GetLength(0);

        var distance = new int[n];
        for (int i = 0; i < n; i++)
        {
            distance[i] = int.MaxValue;
        }

        distance[sourceNode] = 0;

        var used = new bool[n];
        var previous = new int?[n];

        while (true)
        {
            var minDistance = int.MaxValue;
            var minNode = 0;
            for (int i = 0; i < n; i++)
            {
                if (!used[i] && minDistance > distance[i])
                {
                    minDistance = distance[i];
                    minNode = i;
                }
            }

            if (minDistance == int.MaxValue)
            {
                break;
            }

            used[minNode] = true;

            for (int i = 0; i < n; i++)
            {
                if (graph[minNode, i] > 0)
                {
                    var shortestToMinNode = distance[minNode];
                    var distanceToNextNode = graph[minNode, i];

                    var totalDistance = shortestToMinNode + distanceToNextNode;

                    if (totalDistance < distance[i])
                    {
                        distance[i] = totalDistance;
                        previous[i] = minNode;
                    }
                }
            }
        }

        if (distance[destinationNode] == int.MaxValue)
        {
            return null;
        }

        var path = new LinkedList<int>();
        int? currentNode = destinationNode;
        while (currentNode != null)
        {
            path.AddFirst(currentNode.Value);
            currentNode = previous[currentNode.Value];
        }

        return path.ToList();
    }

    public static void Main()
    {
        var graph = new[,]
        {
            // 0   1   2   3   4   5   6   7   8   9  10  11
            { 0,  0,  0,  0,  0,  0, 10,  0, 12,  0,  0,  0 }, // 0
            { 0,  0,  0,  0, 20,  0,  0, 26,  0,  5,  0,  6 }, // 1
            { 0,  0,  0,  0,  0,  0,  0, 15, 14,  0,  0,  9 }, // 2
            { 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  7,  0 }, // 3
            { 0, 20,  0,  0,  0,  5, 17,  0,  0,  0,  0, 11 }, // 4
            { 0,  0,  0,  0,  5,  0,  6,  0,  3,  0,  0, 33 }, // 5
            {10,  0,  0,  0, 17,  6,  0,  0,  0,  0,  0,  0 }, // 6
            { 0, 26, 15,  0,  0,  0,  0,  0,  0,  3,  0, 20 }, // 7
            {12,  0, 14,  0,  0,  3,  0,  0,  0,  0,  0,  0 }, // 8
            { 0,  5,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0 }, // 9
            { 0,  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0 }, // 10
            { 0,  6,  9,  0, 11, 33,  0, 20,  0,  0,  0,  0 }, // 11
        };

        PrintPath(graph, 0, 9);
        PrintPath(graph, 0, 2);
        PrintPath(graph, 0, 10);
        PrintPath(graph, 0, 11);
        PrintPath(graph, 0, 1);
    }

    public static void PrintPath(int[,] graph, int sourceNode, int destinationNode)
    {
        Console.Write(
            "Shortest path [{0} -> {1}]: ",
            sourceNode,
            destinationNode);

        var path = DijkstraWithoutQueue.DijkstraAlgorithm(graph, sourceNode, destinationNode);

        if (path == null)
        {
            Console.WriteLine("no path");
        }
        else
        {
            int pathLength = 0;
            for (int i = 0; i < path.Count - 1; i++)
            {
                pathLength += graph[path[i], path[i + 1]];
            }

            var formattedPath = string.Join("->", path);
            Console.WriteLine("{0} (length {1})", formattedPath, pathLength);
        }
    }
}

How to generate Combinations without repetition recursively in C#

// 1: [0, 1]
// 2: [0, 2]
// 3: [0, 3]
// 4: [1, 2]
// 5: [1, 3]
// 6: [2, 3]

using System;

public static class CombinationsNoRep
{
    private static int numberofCombos;
    private static int n;
    private static int k;
    private static int[] storageArr;

    public static void Main()
    {
        n = 4;
        k = 2;
        storageArr = new int[k];

        GenCombinationsNoRep();
    }

    private static void GenCombinationsNoRep(int index = 0, int element = 0)
    {
        if (index >= storageArr.Length)
        {
            PrintCombo();
            return;
        }

        for (int i = element; i < n; i++)
        {
            storageArr[index] = i;
            GenCombinationsNoRep(index + 1, i + 1);
        }
    }

    private static void PrintCombo()
    {
            Console.WriteLine(
                "{0,3}: [{1}]", 
                ++numberofCombos, 
                string.Join(", ", storageArr));
    }
}

Simple implementation of generic BINARY TREE in C#

using System;
public class BinaryTree
{
	public BinaryTree(
		T value,
		BinaryTree leftNode = null,
		BinaryTree rightNode = null)
	{
		this.Value = value;
		this.LeftNode = leftNode;
		this.RightNode = rightNode;
	}

	public T Value { get; private set; }

	public BinaryTree LeftNode { get; private set; }

	public BinaryTree RightNode { get; private set; }

	public void EachPreOrder(Action action)
	{
		action(this.Value);

		if (this.LeftNode != null)
		{
			this.LeftNode.EachPreOrder(action);
		}

		if (this.RightNode != null)
		{
			this.RightNode.EachPreOrder(action);
		}
	}

	public void EachInOrder(Action action)
	{
		if (this.LeftNode != null)
		{
			this.LeftNode.EachPreOrder(action);
		}

		action(this.Value);

		if (this.RightNode != null)
		{
			this.RightNode.EachPreOrder(action);
		}
	}

	public void EachPostOrder(Action action)
	{
		if (this.LeftNode != null)
		{
			this.LeftNode.EachPreOrder(action);
		}

		if (this.RightNode != null)
		{
			this.RightNode.EachPreOrder(action);
		}
		
		action(this.Value);
	}
}

Simple implementation of generic TREE in C#

using System;
using System.Collections.Generic;

public class Tree<T>
{
	public Tree(
		T value,
		params Tree<T>[] children)
	{
		this.Value = value;

		this.Children = new List<Tree<T>>();
		foreach (var child in children)
		{
			this.Children.Add(child);
		}
	}
		
	public T Value { get; private set; }

	public ICollection<Tree<T>> Children { get; private set; }

	public void EachTree(Action<T> action)
	{
		action(this.Value);

		foreach (var child in this.Children)
		{
			child.EachTree(action);
		}
	}

	public void PrintTree(int indent = 0)
	{
		Console.WriteLine(new string(' ', indent * 2) + this.Value);
		indent++;
		foreach (var child in this.Children)
		{
			child.PrintTree(indent);
		}
	}
}

Simple static implementation of generic QUEUE in C#

public class CircularQueue<T>
{
	private const int InitialCapacity = 16;

	private T[] storage;

	private int capacity;
	private int startIndex;
	private int endIndex;

	public CircularQueue(int capacity = InitialCapacity)
	{
		this.Capacity = capacity;
		this.storage = new T[this.Capacity];
	}

	public int Count { get; private set; }

	private int Capacity
	{
		get
		{
			return this.capacity;
		}

		set
		{
			if (value <= 0)
			{
				throw new ArgumentOutOfRangeException(
					nameof(value),
					"Queue capacity should be a positive integer");
			}

			this.capacity = value;
		}
	}

	public void Enqueue(T element)
	{
		if (this.GrowNeeded())
		{
			this.Grow();
		}

		this.storage[this.endIndex] = element;
		this.endIndex = (this.endIndex + 1) % this.Capacity;
		this.Count++;
	}

	public T Dequeue()
	{
		if (this.Count <= 0)
		{
			throw new InvalidOperationException("Queue is empty.");
		}

		var element = this.storage[this.startIndex];
		this.storage[this.startIndex] = default(T);
		this.startIndex = (this.startIndex + 1) % this.Capacity;
		this.Count--;

		return element;
	}

	public T[] ToArray()
	{
		var resultArray = new T[this.Count];
		this.ResizeArrayStorage(resultArray);

		return resultArray;
	}

	private bool GrowNeeded()
	{
		var result = this.Count >= this.Capacity;

		return result;
	}

	private void Grow()
	{
		var newStorage = new T[this.Capacity * 2];
		this.ResizeArrayStorage(newStorage);
		this.startIndex = 0;
		this.endIndex = this.Capacity;
		this.Capacity *= 2;

		this.storage = newStorage;
	}

	private void ResizeArrayStorage(T[] array)
	{
		for (int i = 0; i < this.Count; i++)
		{
			var currentIndex = (this.startIndex + i) % this.Capacity;
			array[i] = this.storage[currentIndex];
		}
	}
}